![]() features (winch, developer tools, spawn locators, etc.) are enabled only if the game server has allowed them to be used.įor a description of the localization of mods in the workshop and not only see the previous updates.įor details, see .txt in the Help folder.įor all questions of setting / installation, contact the messages of the VK SPINTIRES HARDCORE group. – Mod settings are located in the settings menu of the game itself. – The game starts as usual from Steam, the “start” button in the launcher is not necessary to use. – If you have problems copying mod files, run the launcher with administrator rights or manually copy files from the Install folder, at least d3d9.dll. – To connect the mod, specify the folder of the installed game / editor in the settings (for example “C: Program Files (x86) / Steam / SteamApps / common / MudRunner”). – You can install the mod in any folder, except for the folder of the game / editor itself. – Launching the mod editor as usual through Steam, or through the modified SpinTiresEditorMod.exe, it has patched the ability to allocate more than 2GB of memory to the application.įull support for Spintires on 03/03/16 is discontinued (this only means that a full check is not done after the changes), but everything can still work. – Some interface improvements (no error message is displayed (writes only in the log), etc.) – Improved calculation of heights (you can make steeper slopes). But at the moment there are bugs with large sizes, including possible errors with insufficient memory. – Removed restrictions on the size of the map when creating a new one. – Supported version: Spintires Mudrunner – Editor Beta version 23.01.19. ![]() – Synchronization of light cars in multiplayer. – Increased size of the physical world – allows you to play on maps larger than 1x1km. Ability to connect additional language files. Criticism is welcome.– Mod manager, the ability to disable / enable signed workshop mods. Do not give your ignorance for the mistakes of the author. First, please test and understand what is from where and from where. Since the PACK is heavy and every time it is difficult to perezalivat with my Internet. But perhaps they will come out in the form of fixes (the fix will be superimposed over this mod with the replacement of files). There are three types of couplings in the mod, defolt, from Volvo and defolt from MWTP. ![]() Some semi-trailers that are not in the archive, can cling without couplings. There are also registrations from other mods. The archive only addons and trailers Volvo. As a result, everyone clings to trailers. Now it is registered to all trucks on a permanent basis. Bring asphalt to the garage, and the head of the garage will open your doors.įrom Tosha_70rus was the addon hitch. On a blue tractor, your sounds are from Tosha_70rus.Īdded add-ons in the form of bulk cargo, with garage parts written in them. Characteristics are given to one parameter in all machines. Returned home loads from Spintires steering rotation returned (but peregazka) cab colors added. The basis of the mod - Volvo dump truck head packĪuthors - Flax, Master Shadow (add-ons, trailers, loads, wheels), Tosha_70rus (refinement at a certain stage, addition of add-ons from other mods). Some already familiar to all semi-trailers. In the PAK there are two trucks 6圆 (blue, red), three 8x8 dump trucks (yellow, gray, green), two long-frame 10x8 (yellow, cherry). Mod VOLVO FMX 2014 - PACK2019 for SpinTires: MudRunner
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